J. Technology and Education, Vol.22, No.2, pp.49-56(2015)
教育論文
フィジカル・コンピューティング教育におけるArduinoの導入と実践
青山 義弘
福井工業高等専門学校 電子情報工学科(〒916-8507鯖江市下司町)
yfa@fukui-nct.ac.jp
Introduction to the practice of Arduino in
physical computing education
Yoshihiro AOYAMA
National Institute of Technology, Fukui College (Geshi, Sabae, Fukui 916-8507, Japan)
(Received October
19, 2015; Accepted December 7, 2015)
Various interface methods between humans and
computers have been developed. Physical
computing has created a new material for designers and artists using
electronics. By connecting various
input and output devices, information exchange with the computer is possible in
various forms. We have introduced
the Arduino system, an easy platform in physical computing education. By using sensors and actuators, our
students have practiced writing a program into the microprocessor of an Arduino
board. Since the grade 4 and 3 students were experienced in creative
engineering exercises for physical computing education, we report the results.
Key words: Arduino system, physical computing education, creative engineering