J. Technology and Education, Vol.22, No.2, pp.49-56(2015)

教育論文

フィジカル・コンピューティング教育におけるArduinoの導入と実践

 

青山 義弘

福井工業高等専門学校 電子情報工学科(916-8507鯖江市下司町)

yfa@fukui-nct.ac.jp

 

Introduction to the practice of Arduino in physical computing education

 

Yoshihiro AOYAMA

National Institute of Technology, Fukui College (Geshi, Sabae, Fukui 916-8507, Japan)

 

(Received October 19, 2015; Accepted December 7, 2015)

 

Various interface methods between humans and computers have been developed.  Physical computing has created a new material for designers and artists using electronics.  By connecting various input and output devices, information exchange with the computer is possible in various forms.  We have introduced the Arduino system, an easy platform in physical computing education.  By using sensors and actuators, our students have practiced writing a program into the microprocessor of an Arduino board. Since the grade 4 and 3 students were experienced in creative engineering exercises for physical computing education, we report the results.

Key words: Arduino system, physical computing education, creative engineering